Premultiplied Alpha – Matted with Black – This alpha mode premultiplies the Render Layer image by blending or matting any semi-transparent pixels, due to anti-aliasing, with black.This alpha type is the default, as it provides the best results in most situations. This avoids any black fringing when compositing the Render Layers in post-processing. Straight Alpha – Unmatted – (Default) This alpha mode extends the color at the edges of Render Layers to the semitransparent pixels of anti-aliased edges.Select the gear icon to show the Render Layer Settings dialog and select the Alpha (Transparency) Mode for the layers. Select All Render Layers checkbox to enable layer output. This option is only available if you have assigned parts or models to a render layer. The model in this scene was created by dk and sourced from GrabCAD Render Layer Output Having any of these on a separate layer gives you this control.Īn image like the example below can be decomposed in individual render layers and render passes. For example, you may want to adjust the intensity of light, shadows or a materials color. Output of layers and passes is used to separate out all the various aspects of the scene to provide more control in post processing operations. For example, a Lighting pass will output all the lighting on a single layer while a Shadow pass will output all the shadows on a single layer. Render layers output specific parts and models assigned to layers, while a render pass outputs a specific attribute of the scene on its own layer. KeyShot supports output of render layers and render passes.
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